Mat_specular 0 tf2. This occurs at the attempt of loading a Source map. Mat_specular 0 tf2

 
 This occurs at the attempt of loading a Source mapMat_specular 0 tf2 nope, i have a map with cubemaps that when i enable hdr, the reflections are horribly bright just like this

mat_bumpmap 0 . Restart SFM after this. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Features: HUD streak counter! (can be toggled off). I've been using pakrat to open the newly compiled maps, and delete all the black cubemap textures, which allows the buildcubemaps command to actually generate and store new ones, but even with HDR disabled. mat_antialias 0. mat_maxframelatency: 1: None mat_measurefillrate: 0: Yes: None mat_mipmaptextures: 1: None. (no, those arent reversed) #4. When I start up a map everything is fine, but after a while, every reflection turns into the purple/black checker pattern, giving every reflective surface a purple color. 2. Since then, all models have been like this. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Garry's Mod > Manage > Browse Local Files Open the new autoexec file you made in Notepad. Set to 1 to enable. Save it as autoexec. Better Grass. Search titles only By: Search Advanced search…Offline. However, the non-gold. #1 Nygma I'm not sure if this is normal, but every time I open my game and change mat_specular from 1 to 0 it changes all of my video settings to high and turns on bloom. Wait till this guy finds out about tf2 removing 0 lerpTrying and failing to make australiums look normal, pls help. mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 0 // Controls specularity. After some google searching I found some commands and I binded them as: bind i "mat_phong 0;mat_specular 0;mat_bumpmap 0;cl_showfps 2;record fix;stop;snd_restart;hud_reloadscheme It went completely fine for the first 2 weeks or so. TF2 Config. mat_maxframelatency: 1: None mat_measurefillrate: 0: Yes: None mat_mipmaptextures: 1: None mat_monitorgamma: 2: Monitor gamma (typically 2. Setting this to 0 will make ubers. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007…Team Fortress 2. ive found if you have mat_specular 1 ( cubemaps on ) whilst building cubemaps it wont save them into the bsp so before doing buildcubemaps set mat_specular 0 then build. Description. Includes: koth_suijin. ago. cfg at the bottom of your autoexec? Reply replyOriginally posted by Christoffer395: Copy your map to TF2 then load it there, afterwards type this in the console is following order once the map is loaded: mat_specular 0. r_rimlight 0 works. Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. You could also take a look at the modules cfg and see if you can set the transparent viewmodel option to none. I've tried debugging the issue extracting the vtx from the bsp and they're all black on every face. mat_picmip 4. Here is Idle. Thankfully, mat_phong 1 doesn't help. The mat_phong setting enables or disables Phong shading. Description. Yep, that's it. All credit goes to the original creators. Community News tf2pickup. well mat_phong is made redundant in dx level 81, so i recommend you use 81 if you have bad lag. I had problems porting Rumford, I'll try to fix it when I come back. If you see purple textures you must type mat_specular 0 in the console. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game // entities which support it. How to Improve TF2's Performance on Weak Machines. Reply More posts you may like. it depends entirely on your cpu, i prefer mat_phong 0 for the looks, but mat_phong 1 gives me better performance. mat_phong is a convar, all you need to do is put mat_phong 0 in your fps config, you can put it directly in the console for comparison, though it takes a while to remove all phongs from the map. mat_colcorrection_disableentities "1" mat_colorcorrection "0" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_envmapsize "8" mat_envmaptgasize "8" mat_filterlightmaps "0" mat_filtertextures "0" mat_forceaniso "1". 3 Frags – +. Go to the Team Fortress 2 folder. Subscribe. cfg at. mat_specular 1 mat_phong 0 mat_bumpmap 1 cl_showfps 1 fps_max 150 // Low cap to avoid overheating issues in laptops cl_smooth 0 //tiny fps gain from non-smoothed movement rate 50000 net_splitrate 1 // Do not split multiple packets for bad PCs that cannot handle the extra load mat_antialias 0 //Might cause a bug with mumble overlay 1. Only mat_phong 1 and 0 have any effect. mat_parallaxmap "0" // Parallaxmapping mat_shadowstate "0" mat_softwarelighting "0" // Uses only software-supported lighting though certain areas will show glitching. SEOwned is a feature rich, hopefully decent cheat for everyone to use, for free. com] FAQ For common issues: Anyway, I think the commands you are looking for are "mat_phong 0" and "mat_specular 0". Created by Vintage Sniper. tf's [(better) Idle. mat_specular 0/1 I don't remember which one is right, do the one that is opposite of what you have now. cl_ragdoll_fade_time 0. For example, when you run SRCDS it's. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. The gold on the non-phong'ed aussies is a specular effect. You have to re-build the cubemaps. 2. Delete mastercomfig and the modules and reinstall them. Althoug i prefer dx level 90 and 800x600 res, relatively no lag, any lag is server side, and stil pretty good gami mat_specular 0 buildcubemaps mat_specular 1 Something was overwritten. Submit mat_specular 0 and later buildcubemaps in SFM's console. Below is a screenshot with "mat_phong 0" and the other two unchanged: As you can see, the Solider looks a bit darker, but a bit more cartoony, somewhat like the original TF2 trailers. Now assuming playing with mat_specular set to 0 all the time is not and option (I'm working on a Gmod comic and want reflections, plus mat_specular borks some other stuff up), is there any way to fix this issue? comments sorted by Best Top New Controversial Q&A Add a Comment. #12. Steam Community: Team Fortress 2. cfg. Stupid Me, I forgot to use Pakrat to put the custom textures in, mat_specular 0 if you get any purple and black boxes, so here, is the Robotcized version of the Pyro's house. Does anyone know the reason why this happens or can help? If so please leave a comment below. However I absolutely hate the way aussies look with it so I downloaded a fix for it. She comes with a Red skin, a Blue skin, and two uber skins. Setting this to 1 on dx8 will"mat_specular 1" for prop shine "mat_specular 0. ) Is it worth using even if I don't own any Australium weapons? Yeah - it does other stuff too, not entirely sure which. You have r_rootlod 1 in your autoexec, which forces the game to use the lod 1 models at close ranges. Description The mat_fastspecular cvar does nothing Checklist None of the open or closed issues document this problem. henke37 opened this issue Dec 23, 2013 · 0 comments Labels. Water on maps have missing textures ( pink and black squared ). An update to Team Fortress 2 has been released. cl_ragdoll_physics_enable 0. ago. It's not a launch option. ago. Google wasn't helping much but I didn't search here first my bad. The mat_fastspecular console variable doesn't work at all. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs. props_break_max_pieces "0" // Sets the amount of pieces props can break into. TEAM FORTRESS 2 REQUIRED FOR SOME OF THE CONTENTS. Run your system defragger. Showing 1 - 7 of 7 comments. -map <mapname> (Load your map) -buildcubemaps. A Team Fortress 2 (TF2) Mod in the Packs category, submitted by [N-Cognito] and Gearworks. Specifically props and world items, as well as models of characters. I already change all my graphics settings from max. hud_saytext_time 5 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen. mat_specular and mat_bumpmap both set to 0. 301. txt file. mat_antialias 0 . "What Does This Command Do?" - It fixes broken reflections and fullbright textures in most user and/or Valve created maps / props. Liviee Jasmine Tea 7 yr. posted about 3 years ago. I packed all the textures inside every map but you need to manually update your SFM in order to fill the rest of textures those maps need, there are a bunch of tutorials on YT about how to manually update. There is also a skin-coloured version, for you. just having high models/textures with phong/bumpmaps on with 1-2 worldlights gets you pretty solid visual quality without a massive hit to frames. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Team Fortress 2 > Discussioni generali > Dettagli della discussione. Hi I've been having this issue on Gmod for a few months now. Glad I could help! :-) r/tf2. Hypno-Eyes (Shining) with white paint 3. Mar 18, 2014 @ 11:44am type mat_specular 1 in console #1. Setting this to 0 will make ubers. #1. To solve fillrate problems, reduce the number of expensive materials in the scene by simplifying the materials themselves or reducing their number by removing geometry. Y Reply More posts you may like. Q: I can't find it! A: the mod can be found under addons with the name "tf2 hex: blarp" Q: Why's it called that? A: Cause I the current title was too long for the workshopper, so once uploaded I renamed it to that. Edit: Enabling mat_specular didn't work either. Tf2 is stuck on fake version of mat_phong 0 . Setting this to 0 on dx9 will cause // a strange `shine' effect to appear on all players. 曦 May 20, 2013 @ 7:55am. quote • multi-quote • link. 1:. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. @Lak3 - Doing what Spook didn't, developing and maintaining this. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. Having problems with mat_specular 1/0 Okay, so one day I was messing around with dx levels and when I was done, some annoying things happened. Community News tf2pickup. Enter 'mat_specular 1' in the console Enter 'mat_bumpmap. . shadows/ragdolls/gibs are the biggest performance drains if you're willing to sacrifice them. The game runs this at start-up. Posted September 16, 2020 (edited) same here, ion know the problem. You might be missing a game that you need to have mounted. #3. In worst scenario: 1. coolguy993 - 14 years ago -. Location for autoexec. Team Fortress 2. Linux Macintosh. cfg" without the quotes, or if there's one there, skip it. After nine years in… Advertisement Coins. On newer graphics chips with longer pixel shaders, Source includes specular contributions with Fresnel terms as well as more custom effects. mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 0 // Controls specularity. "1" # Enable/Disable specularity for performance testing. cfg. Business, Economics, and Finance. budget_show_history 0 //turn history graph off and on. THIS IS A GARRYSMODS. Making Team Fortress 2 faster since 2014. By «BBQ» Prophet #CorruptionAfoot. Uninstall TF2 and download. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game. 1 mat_bumpmap 0 mat_clipz 0 mat_filterlightmaps 0 mat_filtertextures 0 mat_mipmaptextures 0 mat_softwarelighting 1 mat_specular 0 mat_picmip 2 mat_parallaxmap 0 //r commands r_fastzreject -1 r_decal_cullsize 1 r_drawflecks 0. I can tell because there's a little freeze after changing from 0 to 1 and when going from 1 to any number other than 0 it won't do anything. Or in the hands of a few players. is there any fps cfg that you would recommended? I was thinking of using snoozers,cfg used for counter strike source but wanted to see first if there is a known good fps cfg in the communty for dods (cfg is a file that decresases even more some graphical settings than by default in order to increase fps. Bump, normal-mapped, or specular (reflective) materials. Converted & Re-uploaded from the Team Fortress 2 Workshop. 34 votes, 28 comments. mat_specular 1 // Controls specularity. You can customise the TV screens using the Sub Material Tool and TF2 Paint Tool. Below is a screenshot with "mat_phong 0" and the other two unchanged: As you can see, the Solider looks a bit darker, but a bit more cartoony, somewhat like the original TF2 trailers. A Team Fortress 2 (TF2) Mod in the Packs category, submitted. Typing in mat_specular 0 will fix the problem, but it makes them look like rusted pipes. You could also try no phong/no rimlight mods. . // competitive TF2 player, lowering the sound quality makes determination of Startup Code (s) +exec idle. Subscribed. I know some people that turn off Phong and it. 436 . So i'm having trouble getting one command in my autoexec to work. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency. © Valve Corporation. You may see a small FPS gainStartup Code (s) +exec idle. Try command mat_phong 0 in the console, if that doesn't do it maybe try mat_specular 0 or mat_bumpmap 0 Reply _J-Dot Demoman • Additional comment actions. and ive seen that in other games that are related to source (gmod, tf2). mastercoms. Fun Fact: This is what Australiums truly look like with their special effects removed (mat_phong 0 and mat_specular 0). r/Progressbar95. #5. cfg. Note: Your game will reload. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The mat_specular command disables any reflections that are already present so that they don't interfere with the new reflections that are being built. Make a . Two, you were also taking the pic in the work camera, which also doesn't show things as they will actually look when rendered. This is a really good and simple way to get it and boost your performance: Lighting is done on the GPU, but TF2 is typically CPU bound from what I heared. . DAKKADAKKADAKKADAKKADAKKA. google. Sports. Open the dev console and type those commands in the order I gave them and you will be all set after the last map change. mat_phong 0; mat_specular 0; mat_bumpmap 0What about mat_phong 0? I was using that as the baseline (the whole decrease thing). It has many commands explained. cfg so you don't have to go through he VPKs and change things. Happy new year you all! Hello There. Put "+r_rimlight 0" (with the quotation marks) in your launch options . Submit mat_specular 0 and later. mat_bumpmap 0/1; mat_specular 0/1; AINET This bar should only occur when building node graphs. quote • multi-quote • link. Try it after mat_phong 0. posted about 9 years ago. Description. Makes Ubers look weird though Reply More posts you may like. Ass exploder Feb 17, 2016 @ 1:22pm. try mat_specular 1. Shiny solution: mat_phong 1;mat_specular 1;mat_bumpmap 1. HDR compatible. cfg' remember that it is . 5 scale 1 1 rotate 0 translate 0 0. The map is relativly dark, but thats intended. 5 comments. Build your map as per normal and then start TF2. Edit: You can also use words, but it'll set mat_phong to 0. ) PSA: The acronym PSA stands for Public Service Announcement, not Petty Subjective Assertion, as it would appear that many posters. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007… 6. Go to tf2 r/tf2 • by. 1). 2 for CRT, LCD with IPS, OLED and 1. 0. The last time the settings of jayhyunpae were on 2018-08-10. r_rimlight 0. mat_phong 1 is your default TF2 setting, mat_phong 0 is the command where it removes all the phong from your character and shades it. Team Fortress 2 Texture Problems! Briefcase without any texture and when it drops became invisible with only the timer on top. its thought to be a showcase map, not for competetive gameplay. Steam Community: Team Fortress 2. Then take it and drag it in "custom". • 1 yr. The update will be applied automatically when you restart Team Fortress 2. changelevel ctf_2fort. Set r_rootlod 0 to get back the higher-detail "lod 0" models at close range. mat_specular 0 mat_trilinear 0 If you're not sure what CPU you have open control panel, go to system and security, then. 10 GHz. Besides mat_phong 0, he's either using mat_specular 0 or mat_bumpmap 0. However, that came a long with some unwanted side effects, which is, some items that are normally "shiny" just look really glitchy and strange (orange and mottled) Examples: This is what the corpse of a spy-cicle backstab looks like with mat_specular 1. 022000 m_pitch 0. Since Chris' configs were abandoned, this one is the better choice, being that it's active and is updated with more convars that increase. . An update to Team Fortress 2 has been released. Dead of Night (Dark) with Orange paint. cl_SetupAllBones 1 // This is a fix for bones not being setup sometimes. Team Fortress 2. . Submit mat_specular 0 and later buildcubemaps in SFM's console. mat_reduceparticles 1 mat_specular 0 // Controls specularity. cfg file that give me slightly better FPS: mat_phong 0. I'll be working on a permanent fix for this soon. cfg [ENG], if you think we. Nukey May 20, 2013 @ 7:44am. All gists Back to GitHub Sign in Sign up. Additionally, every time the portal warps the map to a different dimension, players get a random effect from the haunted slot machine. Делюсь самой нужной информацией,. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency. If anyone has any idea why that would be awesome. trust me, it works. wikipedia. Dann auf Eigenschaften und dort auf Start-Option festlegen. posted about 9 years ago. texture mat_postprocess_x 8 // Improves post-processing effects mat_postprocess_y 8 // Improves post-processing effects mat_reducefillrate 0 // Disables fillrate reductions mat_parallaxmap 1 // Enables parallax mapping mat_specular 1 //. mat_specular 0 //disables reflections (sounds bad, but it definitely isn't as bad as it sounds) r_worldlightmin . -mat_specular 1. cfg didn't contain anything related to it. Basically, this mod takes the awful TF2 Bucket and enhances it! Look at the screenshots for a comparison and what is changed!. Current Favorites. AlexDellaLameChap • 3 yr. On graphics hardware that supports 2. mat_specular [0,1] - If set to 1, uses specular lighting. though robot pyro could. >> Credits go to the Original Author(s) of this Map. make sure you remove it or it'll update everytime. mat_specular 0 // Controls specularity. Working doors, default 'E'. Day 1 0 ETF2L 6v6 Summer 2023 Div2 Grand Finals: 3 Steps Backs vs. Right click Garry's Mod, click browse local files ( should be under manage ) Then go into "garrysmod/cfg". Seems that the map (which has no cubemap) is trying to apply said missing cubemap over all models. // Occurs due to the transformative property of a bone being asked to setup later on when cl_SetupAllBones is at 0. com Building cubemaps on a map compiled in LDR ( Low Dynamic Range) mode will generate textures only for that mode, regardless of your game's High Dynamic Range video setting. Poster for a modern take on the TF2 Mercs. Created by The Freakin' Scout's A Spy! Original Team. Will cause a material. g_ragdoll_lvfadespeed 0. mat_specular "0" // Set to 0 if you use mat_dxlevel 81, or else black briefcases in ctf_* maps, fix 404'd --specular highlighting. Setting this to 0 will make ubers non-shiny, and will remove some specular effects from in-game entities which support it. Add your console command in there. Don't do anything, just re-start SFM and the map now has proper reflections. Setting this to 1 on dx8 will result in some strange `fire' textures replacing their appropriate counterparts, especially on medals, and certain hats. Aug 19, 2015 @. Per page: 15 30 50. mat_luxels: 0: Yes: Turns on luxel visualization. Team Fortress 2 > Guides > Green_bannana's Guides . Go on your Steam Library again. This will reset map without. Dead of Night (Dark) with Orange paint. cfg (you can name your file however you want if you add a . mat_reducefillrate 1 mat_reduceparticles 1 //mat_specular 0 // Controls specularity. Commands: mat_bumpmap 0/1; mat_specular 0/1; AINET Subscribe. 3 Frags – +. try r_rimlights 0 and enable mat_phong 1 it gives a similar effect to mat_phong 0 but keeps the aussies a golden colour. well mat_phong is made redundant in dx level 81, so i recommend you use 81 if you have bad lag. cfg, include mat_phong 0 in this file. mat_specular 0. Mapper probably fucked up. I use config cause of my poor laptop. "mat_fullbright" = "1" ( def. tried turning down all my video settings even though fps was fine, tried a bunch of console commands i read about and some performance ones i knew like. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Some of those VPK's will change the look of the game. #footer_privacy_policy | #footer. I wonder if things will be better in Source 2 after some fans finally finish that fanmade tf2 game but in source 2. R_rimlight 0, mat_specular 0 That does the same as Phong without obliterating Aussies. mat_specular 0 fixes the "australium knife look like big solid gold pieces of shit" problem. mat_filtertextures 0 . Fast one is to type mat_specular 0 (this can sometimes crash the map, so just retry) or mat_fastspecular 0 in console, which will remove all cubemaps from the map. r/tf2 • PSA: Bots are now picking other classes and votekicking real players, only saying "f1 its a bot" in chat (they say. So turn it off or add it to your exception list! Shaded material in chams requires “mat_bumpmap 1”. Includes: koth_suijin. Are you sure this will help? i have a bad computer. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. 3 Frags – +. To unload the cheat, just press F11 and the. No. 1 for better visuals. Collection for pyro related Gmod stuff. . For example, the water is now extrememly purple, certain guns have a purple tint when not directly under light, etc. "" # Max. 1 / 2. Team Fortress 2 > General Discussions > Topic Details. will set the texture quality to high. Nov 2, 2012 @ 7:46am. 6. The same goes for the modules. ; rotate. Hope this helps. I use it because I like the austrailiums better that way. Mat_phong 0 disables shading making tf2 look cartoony not dark. 0 coins. get a performance config and then manually raise the settings you want to keep high. 821K subscribers in the tf2 community. org launches tf2pickup. Team Fortress 2 Tips. Only useful if rotate is being used. I know that back in the day when australiums first became a thing that mat_phong 0 would make them look like complete solid gold. ratix0 15 years ago #7. Follow this: Open Steam Library. The cel-shaded art style lends itself well to all manner of video hardware, from relatively budget GPUs to the ultra high-end. ReplyDownload SEOwned TF2 [1. See full list on developer. Team Fortress 2 PC . Description. looking for good config/autoexec + video config. ive found if you have mat_specular 1 ( cubemaps on ) whilst building cubemaps it wont save them into the bsp so before doing buildcubemaps set mat_specular 0 then build if anyone still has that problem, I can confirm that this solution helped me (cs source) All the real Australium is with the Administrator or in space. Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. mat_phong is a convar, all you need to do is put mat_phong 0 in your fps config, you can put it directly in the console for comparison, though it takes a while to remove all phongs from the map. changelevel <name of your map>. GitHub Gist: instantly share code, notes, and snippets. mat_fastspecular 1 // Fast specularity. mat_phong 1. mat_specular has no significant difference. and rename that . 7400] is out now on all platforms: Android, iOS and Steam (PC/Mac). "15" # Undocumented, but probably the same as props_break_max_pieces. mat_specular and mat_bumpmap both set to 0. Unfortunately I don't know how to undo this? Important detail. Here is Idle.